Video games, like work, are basically a series of quests comprised of mundane and repetitive tasks: Receive an assignment, travel to a location, overcome some obstacles, perform some sort of search, pick up an item, and then deliver it in exchange for a reward—and, usually, another quest, which starts the cycle all over again. You are not playing the game so much as following its orders. The game is your boss; to succeed, you have to do what it says.
Timothy Morton wants humanity to give up some of its core beliefs, from the fantasy that we can control the planet to the notion that we are ‘above’ other beings. His ideas might sound weird, but they’re catching on.